A build that is yours. A world that fights back.
Solana Survivors is a top-down fantasy PvPvE Battle Royale. Fight regional monsters, mini-bosses and bosses while building a set of automatic weapons. Players eventually compete for survival as five safe-zone phases close across a 15-minute match.
Movement, positioning and reward choices are your controls. No manual aiming, attack buttons or hotbar casting.
Keep moving.
- W A S D / ↑ ← ↓ →
- Move and dodge
- Mouse wheel
- Smooth camera zoom
- B
- Open your build and Fusion panel
- Mouse
- Select class, rewards and UI choices
- Esc
- Cancel a pending Fusion preview
All equipped weapons attack independently while you move. Desktop Chrome with a keyboard and mouse is recommended.
Choose your opening strength.
Warrior begins with Sword Cleave, Mage with Arcane Bolt, Rogue with Twin Daggers, and Ranger (ARCHER in-game) with Bow Shot. Their starting HP, speed, armor and critical chance differ.
Compare the current class stats →Four skills. Endless decisions.
Enemy kills award XP and score. Normal level-ups present three randomized, server-validated choices; choose exactly one. The ten-second timer automatically selects one still-valid offered card if you leave it unanswered.
- Equip up to four Auto-Skills.
- Each skill holds up to two compatible, independently leveled support modifiers.
- Two Character Passive slots are separate from skills and supports.
- Every third earned level adds a separate three-card passive draft.
New-skill discovery drafts offer two skills from your class and one eligible external-class skill where available. Upgrade/support drafts can develop your existing cross-class build. When a completed build has too few valid options, its ordinary opportunities are banked until the build changes.
Your movement continues during selection. The server owns targets, cooldowns, hits, damage, health, XP and results.
Combine. Confirm. Evolve.
Open B, drag one equipped skill onto another compatible skill, then review and explicitly confirm the server-issued Fusion preview. Either drag direction works. No minimum source level is required.
Fusion permanently consumes both source skills and all their supports. The result starts on its own level-one progression, occupies one slot and frees another. Character passives remain unchanged. An incompatible drop consumes nothing; Esc cancels the preview.
An evolved weapon offers a different tactical profile. It does not guarantee higher total damage than its two ingredients.
Read the actual recipes →The forest gives fewer second chances.
In phases 1–4, death grants an eight-second respawn retaining your build, XP, score and pending drafts. Draft timers pause while dead. A respawn earned in phase 4 still completes after phase 5 begins.
Phase 5 deaths permanently eliminate you. Late joiners spectate an active round. Moving outside the shrinking safe zone causes authoritative damage. Local solo playtest avoids an immediate one-player victory; developer tools are not public gameplay controls.
Be there at the end.
Only phase 5 can end early with one eligible survivor; pending earned respawns still count. At the deadline, the highest-score living participant wins. Ties use HP, XP, kills and peer ID. Normal mobs award 1 point, mini-bosses 10 and bosses 30; PvP scoring is provisional.
Match history and wallet-linked permanent hero progression are not yet stored.
Your signature opens the gate.
Connect a compatible Solana wallet in Arena, then sign the readable, expiring login message. The backend verifies it before creating a session and admitting your connection with a single-use ticket. Connecting without signing does not grant access.
No transaction, SOL balance, private key or seed phrase is required. Devnet testing uses off-chain identity only. Entry fees, escrow and prizes are not implemented.
Account change or logout ends your session. Refresh requires fresh approval. Reconnection creates a new game peer under the existing lobby/spectator rules; it does not restore a persistent hero.
Open Arena →