✦ FOUR CLASSES · FOUR FIRST STEPS ✦

Choose your path

Different strengths. Different starting weapons. Every attack is automatic.

Armored vanguard

Warrior

Sweep through nearby enemies with physical area attacks.

STARTING SKILLSword Cleave
Base HP
150
Movement
235
Physical defense
18%
Base crit
5%

Tradeoff: limited reach.

Enter as Warrior →
Arcane spellcaster

Mage

Keep your distance while magical bolts travel toward enemies.

STARTING SKILLArcane Bolt
Base HP
90
Movement
235
Physical defense
0%
Base crit
5%

Tradeoff: fragile armor.

Enter as Mage →
Agile assassin

Rogue

Close the gap with rapid dagger hits and a high critical chance.

STARTING SKILLTwin Daggers
Base HP
100
Movement
295
Physical defense
4%
Base crit
24%

Tradeoff: very short reach.

Enter as Rogue →
Forest ranger

Ranger

Control the fight from long range with precise automatic arrows.

STARTING SKILLBow Shot
Base HP
110
Movement
265
Physical defense
10%
Base crit
10%

Tradeoff: slower attack rhythm.

Enter as Ranger →

Values come from the current game registry, before upgrades. Ranger is labeled ARCHER in the existing game menu. Class choice happens in Arena; heroes and builds are not permanently saved to your wallet.